Unity rotate camera with mouse
But it doesn't have to Thanks in advance! Then attach your "player" object to the Input Control, and the input control will go where ever the player does, allowing you to track the player, as well as rotate and mouse wheel zoom.Unity RTS - Rotating Camera with Mouse
The only problem with this script now is that if you zoom out to 15 and then keep trying to zoom out, the camera bounces. I'm sure that's an easy fix, though, I just haven't put the time in yet. Learn more. Asked 4 years, 4 months ago. Active 1 year, 5 months ago. Viewed 16k times. Active Oldest Votes. GetAxis "Mouse Y" ; if cameraOrbit. Euler transform. LookAt target. Mouse click and drag: Rotate - Mouse whell: Zoom in-out.
If you want, you can change target as runtime. Ricardo Reiter Ricardo Reiter 2 2 silver badges 10 10 bronze badges. This is perfect.
The localScale if statements means you can only zoom in and out so far. You don't need the CameraController at all, just set the camera's z rotation to Julian Heinze Julian Heinze 1. This post does not seem to provide a quality answer to the question.
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Dark Mode Beta - help us root out low-contrast and un-converted bits.Move : It is same as moving character. Just use keyboard buttons and move camera with a float speed variable. Zoom: To zoom with scroll wheel, we need scroll wheel input to zoom in or zoom out. Just change or delete if Input. GetMouseButton 0. You can download source code here.
Your email address will not be published. Notify me of follow-up comments by email. Notify me of new posts by email. Leave this field empty. Unity 5 need to wait and recognize it. This tutorial was work in my Unity! This is C and I like it too, it is simple code.
Thanks alot.!!! How can I get this to work on a mobile device with touch? Can I get some help on adding that to this code. Otherwise, it works perfectly for me. GetAxis "Mouse Y" ; if x! GetKey KeyCode. W transform. Translate new Vector3 0, 0, 0. Translate new Vector3 0, 0, Translate new Vector3 0. Translate new Vector3 From now on I consider myself a Pro Unity Coder.
Did you hire out a designer to create your theme? Exceptional work! The ultimate goal of this program is to control the entire global population. Political activists and whistleblowers are two of the main targets.For the example, I have created a sample unity project and added a simple cube GameObject in the scene. Attach the below given script to the GameObject that you want to rotate.
I have attached it to the cube GameObject. Build the project for android platform and install it in android device. I have tested it with android Marshmallow and the rotation was working fine. Hope, you get an idea to rotate Gameobject on mouse drag or touch in unity application. Post your comments for queries and feedback.
Thanks for reading. Gyanendu Shekhar is a technology enthusiast. He loves to learn new technologies. His area of interest includes Microsoft technologies, Augmented reality, Virtual reality, unity3d and android development. How can we get exactly same rotation as we see in the prefab preview window? I mean, when we select the prefab from the project tab then a window shows that prefab from where we can rotate that prefab…. Your email address will not be published.
Save my name, email, and website in this browser for the next time I comment. Skip to content Unity. This article explains how to rotate GameObject using mouse drag or touch in unity applications. Rotate GameObject using mouse drag or touch Attach the below given script to the GameObject that you want to rotate. Rotate GameObject. RotateAround Vector3. The following two tabs change content below.
Move, Zoom and Rotate Camera – Unity3D (C#)
Bio Latest Posts. Gyanendu Shekhar. Latest posts by Gyanendu Shekhar see all. I mean, when we select the prefab from the project tab then a window shows that prefab from where we can rotate that prefab… Waiting for your reply thanks.
Reply Hello, how can I get this to work on touch within an iOS app? Reply Leave a Reply Cancel reply Your email address will not be published.In Caeliumone of the features I wanted was simple camera movement system that could rotate the camera, pan it on the plane defined by its forward direction, and zoom.
In the video, I demonstrate the movement of a camera in Unity. To rotate the camera, you left click the mouse and move around.
To pan the camera, you right-click the mouse and move around. To zoom, you middle click the mouse and move up or down. By no means is it perfect, but what I have now is pretty good, as you can see in the video.
Simple rotation of the camera, with the mouse, around the player
You move the camera forward or back by a numerical factor. This factor is used in all the camera movements. The pos is the factor that determines how much rotation, panning, or zooming happens. The move vector is used to move the camera. Only the y factor in pos is needed because we only want to zoom if the mouse moves up or down.
In the code snippet, pos. The big difference here is that we use Space. Selfand not Space. I had a little trouble with rotating the camera, but I figured it out eventually. The premise for rotating was when the mouse moved up and down, the camera would look up or down. If the mouse moved left or right, the camera would turn left or right.
See the revised snippet for rotation:. Feel free to use it in your own projects. Update: A new version of this script is available here. It features smooth stopping with inertia. Hello, may I ask you something? First, I really appreciate your work and I want to know if I need the camera panning, rotating and zooming to be smoother, what the script should change? Sorry for my poor English and wait for your response, Thank you. Is that correct?
Assuming that was what you wanted, the first thing you might want to do is to add a RigidBody component to the camera that you want to move. The script would have to change a little in order to make use of the RigidBody. Please note that I have not tested this yet, and know that the parameters of the RigidBody functions are not identical to the Transform functions. Thank you for your quick responese. What I mean is like what you think. So I would be very happy if you help change the script and write here.
Thank you very much of your help. Waiting for your response and you are so nice. It might take a few days though. It seems that WordPress does not allow commenters to change their comments, so I removed your older comments and kept the most recent one.Hello, I am a begginer on Unity, and right now I am working on a script for camera control. I found a script which allow my camera to follow the player and to rotate it with the mouse. That is great, but the problem is that this script allows to rotate the camera only on Y axis, and I want to rotate on X too.
I know that there is a lot of other scripts which can do this thing, but this script is very simple for me and I wish to work on it. Please help me. This is the part of code for rotation :. AngleAxis Input. Hi, would like to help but a few more info would be necessary to understand how the whole thing works. Is RotateAroundPlayer a bool? Is the script attached to your cam?
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Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale starts soon! Joined: May 4, Posts: Hi everybody, So, since yesterday, I try to make my main camera to turn around the player when I move my mouse.
What I want to achieve is a camera system like the one on this video at 05 mins 25 secs :. Collections. AngleAxis Input. LookAt player. Last edited: May 10, Ryiah and AlanMattano like this. Joined: Feb 17, Posts: 6. I wonder if you have any updates on this? So far, I am able to rotate the camera while the character is moving, and that makes the character follow the camera direction.
And when the character is Idle, the camera does not move, I just want to keep everything as is, but I want when the character is idle, to be able to rotate the camera freely around him. And once the character starts moving again, the camera starts to control the character rotations again. MishkawyOct 14, Deleted User. This seems like a really good idea.Check my fork for a cleaned-up copy.
Also reduced default values because they were crazy fast in my project and made them public for easy modification in Unity's Inspector, as well as changing Space to instead move the camera up and adding Left Control for moving it down.
The associated script can not be loaded. Please fix any complie errors and assign a valid script. Please fix any compiler errors and assign a valid script. Skip to content. Instantly share code, notes, and snippets. Code Revisions 1 Stars 73 Forks Embed What would you like to do? Embed Embed this gist in your website.
Share Copy sharable link for this gist. Learn more about clone URLs. Download ZIP. Use it, edit it, steal it I don't care. Converted to C - no credit wanted. Simple flycam I made, since I couldn't find any others made public. Made simple to use drag and drop, done for regular keyboard layout wasd : basic movement shift : Makes camera accelerate space : Moves camera on X and Z axis only.
GetKey KeyCode. Clamp p. Translate p ; newPosition. This comment has been minimized. Sign in to view. Copy link Quote reply.
This is really cool, thank you very much :D Real time saver! Awesome, thanks so much for posting it. Thank you!! Thank you! BTW Me too I had to adjust the sensitivity. You saved a lot of peoples time, thanks.
This happens if the class name doesn't match the file name. What needs to be done so that the camera does not fly? I guess you should add this script to MainCamera. Great work! Multiplied by how long left shift is held. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment.